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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2016-06-19
Merge pull request #5283 from djrm/remove_prints
Rémi Verschelde
2016-06-19
Merge pull request #5166 from djrm/shortcuts
Rémi Verschelde
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
2016-06-18
Removed lots of prints
Daniel J. Ramirez
2016-06-19
Merge pull request #5236 from djrm/fix_#5228
Rémi Verschelde
2016-06-18
Drop fully commented-out files
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
-added missing .inc files
Juan Linietsky
2016-06-15
Visible path editor icons, fixes #5228
Daniel J. Ramirez
2016-06-15
Merge pull request #5163 from Paulb23/script_editor_shortcuts
Rémi Verschelde
2016-06-14
Merge pull request #5137 from nunodonato/fixaxismessages
Juan Linietsky
2016-06-13
Merge pull request #5138 from Geequlim/TextureRegionEditor
Juan Linietsky
2016-06-13
Merge pull request #5165 from neikeq/pr-issue-5116
Juan Linietsky
2016-06-13
Added shader editor shortcuts
Paulb23
2016-06-13
Added script editor shortcuts
Paulb23
2016-06-13
Changed reload logic to auto-hard-reload scripts on save. It's simpler to use...
Juan Linietsky
2016-06-12
Completed shortcuts for Tile Map Editor
Daniel J. Ramirez
2016-06-12
Added some shortcutable actions for animation player editor
Daniel J. Ramirez
2016-06-12
Added customizable shortcuts for tile map editor
Daniel J. Ramirez
2016-06-12
fixed tile map editor plugin, all previews are now the same size, closes #4983
Juan Linietsky
2016-06-12
Changed how min/max icon size in ItemList works and replaced it by a fixed si...
Juan Linietsky
2016-06-12
rewrote LineEdit window repositioning code so it does not eat the last charac...
Juan Linietsky
2016-06-11
apply built-in scripts when running the game, closes #4987
Juan Linietsky
2016-06-12
ConnectionsDock: Double click to create and go to signal connection
Ignacio Etcheverry
2016-06-10
Add support for AtlasTexture resources
Geequlim
2016-06-10
* fix messages when modifying on switching the active axis
Nuno Donato
2016-06-09
add line spacing option to script and shader editor (#5105)
volzhs
2016-06-08
-Ability to reload (and soft reload) tool scripts. Please test!
Juan Linietsky
2016-06-07
Improved breakpoint marker position, and scales with font size
Paulb23
2016-06-05
Enhanced StyleBoxTexture:
Geequlim
2016-06-05
Add plugin to pick texture region and patch margins for Patch9Frame
Geequlim
2016-06-03
SampleLibraryEditor: Initialize "is_playing" variable
Błażej Szczygieł
2016-06-03
Cleaned up remote menu
Juan Linietsky
2016-06-01
Added 3 more translatable strings
DimOkGamer
2016-05-30
Added more translatable strings in code. Updated template tools.pot.
DimOkGamer
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-29
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Rémi Verschelde
2016-05-29
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_...
Rémi Verschelde
2016-05-29
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Rémi Verschelde
2016-05-29
Merge pull request #4812 from neikeq/pr-search-bar
Rémi Verschelde
2016-05-29
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
Ignacio Etcheverry
2016-05-29
Set more visible string to translatable
Geequlim
2016-05-28
Delete unused code in TileMapEditor
Andreas Haas
2016-05-28
Merge pull request #4852 from MarianoGnu/master
Mariano Javier Suligoy
2016-05-27
Remove focus from Sprite Region Editor dialog. Fixes #4751
MarianoGNU
2016-05-27
Reorder tiles into nice columns
Bojidar Marinov
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-27
Use scalar to scale TileMap icons
Andreas Haas
2016-05-27
Added, goto next and previous breakpoint and remove all, issue 1690
Paulb23
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