Age | Commit message (Expand) | Author |
2016-07-18 | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde |
2016-07-18 | Merge pull request #5657 from Paulb23/block_caret | Rémi Verschelde |
2016-07-15 | CanvasItemEditor: Changed Frame Selection shortcut | Ignacio Etcheverry |
2016-07-15 | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 |
2016-07-12 | Added block caret to TextEdit | Paulb23 |
2016-07-11 | Added completion font colors | Paulb23 |
2016-07-11 | Added completion scroll color | Paulb23 |
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky |
2016-07-10 | Merge pull request #5611 from TheHX/spatial-gizmo | Juan Linietsky |
2016-07-10 | Merge pull request #5563 from opmana/fix-convert-tileset | Juan Linietsky |
2016-07-09 | Merge pull request #5612 from TheHX/collision-polygon-plugin | Rémi Verschelde |
2016-07-09 | Fix CollisionPolygon gizmo showing error icons instead of the 3d handles | Franklin Sobrinho |
2016-07-09 | Fix EditorSpatialGizmo virtual functions not being called | Franklin Sobrinho |
2016-07-09 | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky |
2016-07-07 | remove warnings if a script is missing and can't be opened | Juan Linietsky |
2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde |
2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is loa... | Juan Linietsky |
2016-07-05 | Respect frame property when converting to TileSet. | Andrii Skrynnyk |
2016-07-03 | fix to the fix, and removed some conflicting shorcuts | Juan Linietsky |
2016-07-03 | Merge pull request #5508 from djrm/spatial_editor_shortcuts | Rémi Verschelde |
2016-07-03 | Merge pull request #5504 from djrm/canvas_item_editor_shortcuts | Rémi Verschelde |
2016-06-30 | Properly show the sample and play it back, also closes #5288 | Juan Linietsky |
2016-06-30 | Added spatial editor shortcuts | Daniel J. Ramirez |
2016-06-30 | Fixed signal connection prints when moving docks, issue 5498 | Paulb23 |
2016-06-30 | Merge pull request #5474 from samuelgrigolato/tile-map-idx | Rémi Verschelde |
2016-06-30 | Merge pull request #5419 from djrm/shortcuts | Rémi Verschelde |
2016-06-29 | Allow animation name to be clipped, closes #5246 | Juan Linietsky |
2016-06-29 | AnimatedSprite and AnimatedSprite 3D adapt the name of the current animation ... | Juan Linietsky |
2016-06-29 | Canvas item editor shortcuts | Daniel J. Ramirez |
2016-06-28 | Initialize missing variables. Fixes #5461 | MarianoGNU |
2016-06-28 | Add tile index prefixes in tile map editor plugin. #5420 | Samuel Grigolato |
2016-06-27 | Ability to rotate controls using tool, closes #3800 | Juan Linietsky |
2016-06-26 | Shortcuts for script switching in script Mode | Daniel J. Ramirez |
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde |
2016-06-22 | Fixed save as not working with scripts | Paulb23 |
2016-06-22 | Merge pull request #5344 from Paulb23/code_completion_colors | Rémi Verschelde |
2016-06-21 | Added code completion existing color setting | Paulb23 |
2016-06-21 | Added code completion selected color setting | Paulb23 |
2016-06-21 | Added code completion background color setting | Paulb23 |
2016-06-21 | Merge pull request #5326 from MarianoGnu/issues | Rémi Verschelde |
2016-06-21 | Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258) | sunnystormy |
2016-06-20 | do not crash when generating preview of very large sound files, fixes #4123 | Juan Linietsky |
2016-06-20 | Don't create outlines from dummy meshes. Fixes #4718 | MarianoGNU |
2016-06-20 | Modify margins with mouse input | MarianoGNU |
2016-06-20 | Changed save all scripts shortcut to avoid collision, fixes #4278 | Juan Linietsky |
2016-06-20 | Chance Snap for SnapMode and add AutoSlice option. | MarianoGNU |
2016-06-20 | -Improved theme editor, when a new class is added, the members are created em... | Juan Linietsky |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU |
2016-06-19 | Make sure that scripts are reloaded if needed when they enter editing, fixes ... | Juan Linietsky |