index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
plugins
/
spatial_editor_plugin.h
Age
Commit message (
Expand
)
Author
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-01-09
Fix some error messages
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
fixed and improved selection and list selection, closes #2852
Juan Linietsky
2015-11-19
Added selection menu to spatial and canvas editors
neikeq
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-21
Fix issue #931: display current view name into editor's 3d scene viewports
rollenrolm
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-10-09
Misc Bits
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-19
Fixing Issues...
Juan Linietsky
2014-09-18
fix skeleton AABB computation, addeded shadeless view mode
Juan Linietsky
2014-06-13
Add align with view in 3d editor viewport (useful for aligning camera with
marynate
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-05
Merge pull request #237 from marynate/PR-maya-nav
reduz
2014-04-01
Space to toggle maximize viewport
marynate
2014-04-01
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
Add maya style navigation scheme to 3d vieewport
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky