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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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spatial_editor_plugin.cpp
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Author
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-12
Made trackpad behaviour optional in 3D mode (issue #4265)
Marc Gilleron
2016-04-06
Merge pull request #4174 from Hodes/master
Rémi Verschelde
2016-04-06
Bind Z key (without modifiers) to toggle wireframe in 3D view
Bojidar Marinov
2016-04-06
Fixes errors occurring when switching to a new scene with a spatial editor fr...
SaracenOne
2016-04-06
Added rotation/panning support for trackpads in 3D mode #53
sunnystormy
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-12
* Added numpad emulation (fixes #3612)
Nuno
2016-02-08
-Property apply limits to V/H Splits in main editor window. Fixes #3567
Juan Linietsky
2016-01-18
-fixed bug related to mouse cursor changes, fixes #3366
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-15
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
Ignacio Etcheverry
2016-01-11
Remove unnecessary fail conditions when loading SpatialEditor state
Ignacio Etcheverry
2016-01-11
Remember Transform menu settings for the Spatial Editor
Ignacio Etcheverry
2016-01-09
Fix some error messages
Franklin Sobrinho
2016-01-04
Fix KP5 toggle perspective shortcut, fixes #2035
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-13
fixed and improved selection and list selection, closes #2852
Juan Linietsky
2015-11-19
Merge pull request #2831 from neikeq/select_menu_patch
Juan Linietsky
2015-11-19
Show select menu on button pressed (instead of released)
neikeq
2015-11-18
Merge pull request #2786 from neikeq/node_select_menu
Juan Linietsky
2015-11-19
Added selection menu to spatial and canvas editors
neikeq
2015-11-18
Merge pull request #2702 from TheHX/fix_align_with_view
Juan Linietsky
2015-10-29
Fix "Align with view" undo, fixes #1443
Franklin Sobrinho
2015-10-18
Small fixes in some editor dialogs
Franklin Sobrinho
2015-10-17
misc cleanup
Juan Linietsky
2015-08-29
-Properly keep animation editor and viewport state while switching scene tabs
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-05-10
-compatibility option for physicsbody layers, fixes #1842
Juan Linietsky
2015-05-06
fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguous
ehriche
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
Merge pull request #1378 from erbridge/settings_not_checkbox
Juan Linietsky
2015-03-21
Fix issue #931: display current view name into editor's 3d scene viewports
rollenrolm
2015-02-17
View > Settings isn't a check item.
Felix Laurie von Massenbach
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
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