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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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plugins
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spatial_editor_plugin.cpp
Age
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Author
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
WIP particle system
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-29
-Many many fixes
Juan Linietsky
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-05
-Added ViewportContainer, this is the only way to make viewports show up in G...
Juan Linietsky
2016-10-04
Add shortcut to reset cursor position in 3D Editor ( #166 )
Fabio Alessandrelli
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-10
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...
Juan Linietsky
2016-09-08
Added customisable grid color, issue 3781
Paulb23
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-07-09
Fix EditorSpatialGizmo virtual functions not being called
Franklin Sobrinho
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-06-30
Added spatial editor shortcuts
Daniel J. Ramirez
2016-06-21
Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258)
sunnystormy
2016-06-10
* fix messages when modifying on switching the active axis
Nuno Donato
2016-06-01
Added 3 more translatable strings
DimOkGamer
2016-05-30
Added more translatable strings in code. Updated template tools.pot.
DimOkGamer
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-12
Made trackpad behaviour optional in 3D mode (issue #4265)
Marc Gilleron
2016-04-06
Merge pull request #4174 from Hodes/master
Rémi Verschelde
2016-04-06
Bind Z key (without modifiers) to toggle wireframe in 3D view
Bojidar Marinov
2016-04-06
Fixes errors occurring when switching to a new scene with a spatial editor fr...
SaracenOne
2016-04-06
Added rotation/panning support for trackpads in 3D mode #53
sunnystormy
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Added extra controls to GeometryInstances to control how they should cast sha...
Saracen
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-12
* Added numpad emulation (fixes #3612)
Nuno
2016-02-08
-Property apply limits to V/H Splits in main editor window. Fixes #3567
Juan Linietsky
2016-01-18
-fixed bug related to mouse cursor changes, fixes #3366
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-15
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog
Ignacio Etcheverry
2016-01-11
Remove unnecessary fail conditions when loading SpatialEditor state
Ignacio Etcheverry
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