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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_editor_plugin.cpp
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Author
2016-05-25
Added settings to change marked and breakpoint color
Paulb23
2016-05-21
i18n: Second pass at proofreading
RĂ©mi Verschelde
2016-05-09
Added caret blink in text editor
Paulb23
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-29
Shader editor now uses text editor settings
Paulb23
2016-04-29
Fixed shader editor syntax coloring
Paulb23
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Fixed focus for shader editor when switching tab, closes #2551
Juan Linietsky
2015-12-06
Fix shader editor focus when switching tabs
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-11
2D shader progress
reduz
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky