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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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shader_editor_plugin.cpp
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Author
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-06
Made background and symbol color follow the color API
Paulb23
2016-10-11
Merge pull request #6775 from RandomShaper/one-based-col-numbers
Rémi Verschelde
2016-10-10
Make text column numbers one-based
Pedro J. Estébanez
2016-10-10
Refactor duplicated code
Pedro J. Estébanez
2016-10-10
Add line length guideline to code editors
Pedro J. Estébanez
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-12
Added block caret to TextEdit
Paulb23
2016-07-11
Added completion font colors
Paulb23
2016-07-11
Added completion scroll color
Paulb23
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-07-03
fix to the fix, and removed some conflicting shorcuts
Juan Linietsky
2016-06-21
Added code completion existing color setting
Paulb23
2016-06-21
Added code completion selected color setting
Paulb23
2016-06-21
Added code completion background color setting
Paulb23
2016-06-20
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
MarianoGNU
2016-06-13
Added shader editor shortcuts
Paulb23
2016-06-09
add line spacing option to script and shader editor (#5105)
volzhs
2016-05-29
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
Ignacio Etcheverry
2016-05-25
Added settings to change marked and breakpoint color
Paulb23
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-09
Added caret blink in text editor
Paulb23
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-29
Shader editor now uses text editor settings
Paulb23
2016-04-29
Fixed shader editor syntax coloring
Paulb23
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-01-23
-Fixes a bunch of stdout errors, closes #2763 closes #2731
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Fixed focus for shader editor when switching tab, closes #2551
Juan Linietsky
2015-12-06
Fix shader editor focus when switching tabs
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-11
2D shader progress
reduz
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky