Age | Commit message (Expand) | Author |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky |
2016-09-10 | Merge pull request #6137 from supaiku-o/master | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-23 | Making bits of docs appear in different dialogues is made easier with EditorH... | Juan Linietsky |
2016-08-13 | Added CLOSE_ALL files option to script editor | supaiku |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-19 | Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option | Rémi Verschelde |
2016-07-18 | Script Editor: adding close all docs menu option | Siyuan Gao |
2016-07-18 | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho |
2016-07-15 | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 |
2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is loa... | Juan Linietsky |
2016-06-26 | Shortcuts for script switching in script Mode | Daniel J. Ramirez |
2016-06-19 | Make sure that scripts are reloaded if needed when they enter editing, fixes ... | Juan Linietsky |
2016-06-12 | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky |
2016-06-03 | Cleaned up remote menu | Juan Linietsky |
2016-05-29 | Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_... | Rémi Verschelde |
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry |
2016-05-27 | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 |
2016-05-23 | Added color themes to the text editor | Paulb23 |
2016-04-23 | Trim trailing white space on save, issue 4383 | Paulb23 |
2016-02-02 | -only save scripts if changed, takes less time to run projects and does not c... | Juan Linietsky |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-12 | -added option to keep debugger open, fixes #3031 | Juan Linietsky |
2015-12-09 | -ability to change scripts in external editor and still have properties reloa... | Juan Linietsky |
2015-11-17 | -Merged Script and Help tabs | Juan Linietsky |
2015-08-09 | Add create new script button to script editor menu | Maximillian |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky |
2015-06-24 | added a tiny bit more space to docks and script tab | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-05-04 | Proper support for code editor autosaving (disabled by default) | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-07 | apply patch #882 from dcubix | Dana Olson |
2014-11-12 | Editor goodies update | Diego Lopes |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky |
2014-05-06 | Implement Shift+F1 as contextual help hotkey for script editor; There's | marynate |
2014-05-06 | Start working on script editor help | marynate |
2014-02-20 | -run script in editor | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |