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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_plugin.h
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Author
2016-05-29
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_...
RĂ©mi Verschelde
2016-05-29
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
Ignacio Etcheverry
2016-05-27
Added, goto next and previous breakpoint and remove all, issue 1690
Paulb23
2016-05-23
Added color themes to the text editor
Paulb23
2016-04-23
Trim trailing white space on save, issue 4383
Paulb23
2016-02-02
-only save scripts if changed, takes less time to run projects and does not c...
Juan Linietsky
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-12
-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-09
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-11-17
-Merged Script and Help tabs
Juan Linietsky
2015-08-09
Add create new script button to script editor menu
Maximillian
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-26
improved get_node(), connect(), etc code completion.
Juan Linietsky
2015-06-24
added a tiny bit more space to docks and script tab
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-05-04
Proper support for code editor autosaving (disabled by default)
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-07
apply patch #882 from dcubix
Dana Olson
2014-11-12
Editor goodies update
Diego Lopes
2014-05-24
Making Godot Easier to Use..
Juan Linietsky
2014-05-06
Implement Shift+F1 as contextual help hotkey for script editor; There's
marynate
2014-05-06
Start working on script editor help
marynate
2014-02-20
-run script in editor
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky