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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_plugin.cpp
Age
Commit message (
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Author
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-04-23
Trim trailing white space on save, issue 4383
Paulb23
2016-04-08
Setting to change line number color
Paulb23
2016-04-06
Merge pull request #4251 from Paulb23/block_indent_issue_3803
Rémi Verschelde
2016-04-06
Option to toggle syntax highlighting
Paulb23
2016-04-06
Fixed block indent inconsistency, fixes issue 3803
Paulb23
2016-04-06
Merge pull request #4238 from Paulb23/caret_color
Rémi Verschelde
2016-04-06
Merge pull request #4234 from Paulb23/member_variable_syntax_highlighting
Rémi Verschelde
2016-04-06
Fixed text edit undo and redo operation interaction
Paul Batty
2016-04-05
Ability to change the caret color
Paulb23
2016-04-05
Member variable syntax highlighting
Paulb23
2016-04-04
Separate help pages from scripts by default
Rémi Verschelde
2016-04-04
Change toggle comment behaviour. Fixes #4198
Luiz Paulo de Vasconcellos
2016-04-02
Function syntax highlighting
Paul Batty
2016-03-30
Option to toggle line numbers
Paulb23
2016-03-21
Syntax highlighting for numbers
Paulb23
2016-03-18
Option to toggle tab drawing
Paulb23
2016-03-16
Highlight all occurrences of selected word
Paulb23
2016-03-14
Added configuable tab size
Paulb23
2016-03-09
fix six possible "divide by zero"
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-07
Enabled scrolling past end of file
Paulb23
2016-03-05
Added search box in Class List dialog (Script Editor)
Franklin Sobrinho
2016-03-04
Add editor settings for call hint placement
Martin Chuckeles
2016-02-21
-fixed a crash when closing scene with animationplayer open
Juan Linietsky
2016-02-20
-Change link to new documentation
Juan Linietsky
2016-02-10
Fixed a couple of tooltips on the editor
Tegu
2016-02-08
-Property apply limits to V/H Splits in main editor window. Fixes #3567
Juan Linietsky
2016-02-02
-only save scripts if changed, takes less time to run projects and does not c...
Juan Linietsky
2016-01-27
Fix input passing to script editor even if not visible
Franklin Sobrinho
2016-01-23
Fix wrong condition test for saving, fixes #3287
Juan Linietsky
2016-01-20
Wider initial size of the panel with scripts
kubecz3k
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-13
Ability to hide panel with scripts
kubecz3k
2016-01-10
Fix script highlighting for classes that begin with "_"
Franklin Sobrinho
2016-01-08
Fix debugger close button and script editor "Show Debugger"
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2016-01-01
Make sure auto bracket completion setting always works, closes #2332
Juan Linietsky
2015-12-24
Colorize Rect2 and NodePath in script editor
hondres
2015-12-20
this failed in msvc, didn't in linux and mingw
Ariel Manzur
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
do not open dominant script if external editor is selected, fixes #3067
Juan Linietsky
2015-12-12
fix broken merge
Juan Linietsky
2015-12-12
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-12-09
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-12-06
Script Editor: maintain cursor column after duplicate a line
Franklin Sobrinho
2015-12-01
Merge pull request #2969 from neikeq/fix_bracket_complete
Rémi Verschelde
2015-12-01
Fix script editor not clonning down last line
neikeq
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