Age | Commit message (Expand) | Author |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |
2016-07-29 | Explicitly initialize 'pending_auto_reload' to false. | Saracen |
2016-07-19 | Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option | Rémi Verschelde |
2016-07-18 | Always soft reload editor plugins. Closes #5273 | Juan Linietsky |
2016-07-18 | Script Editor: adding close all docs menu option | Siyuan Gao |
2016-07-18 | Fix ScriptEditor don't saving the layout when opening a help page | Franklin Sobrinho |
2016-07-18 | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde |
2016-07-15 | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 |
2016-07-12 | Added block caret to TextEdit | Paulb23 |
2016-07-11 | Added completion font colors | Paulb23 |
2016-07-11 | Added completion scroll color | Paulb23 |
2016-07-09 | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky |
2016-07-07 | remove warnings if a script is missing and can't be opened | Juan Linietsky |
2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is loa... | Juan Linietsky |
2016-06-26 | Shortcuts for script switching in script Mode | Daniel J. Ramirez |
2016-06-22 | Fixed save as not working with scripts | Paulb23 |
2016-06-21 | Added code completion existing color setting | Paulb23 |
2016-06-21 | Added code completion selected color setting | Paulb23 |
2016-06-21 | Added code completion background color setting | Paulb23 |
2016-06-20 | Changed save all scripts shortcut to avoid collision, fixes #4278 | Juan Linietsky |
2016-06-19 | Make sure that scripts are reloaded if needed when they enter editing, fixes ... | Juan Linietsky |
2016-06-18 | Removed lots of prints | Daniel J. Ramirez |
2016-06-15 | Merge pull request #5163 from Paulb23/script_editor_shortcuts | Rémi Verschelde |
2016-06-13 | Merge pull request #5165 from neikeq/pr-issue-5116 | Juan Linietsky |
2016-06-13 | Added script editor shortcuts | Paulb23 |
2016-06-13 | Changed reload logic to auto-hard-reload scripts on save. It's simpler to use... | Juan Linietsky |
2016-06-11 | apply built-in scripts when running the game, closes #4987 | Juan Linietsky |
2016-06-12 | ConnectionsDock: Double click to create and go to signal connection | Ignacio Etcheverry |
2016-06-09 | add line spacing option to script and shader editor (#5105) | volzhs |
2016-06-08 | -Ability to reload (and soft reload) tool scripts. Please test! | Juan Linietsky |
2016-06-07 | Improved breakpoint marker position, and scales with font size | Paulb23 |
2016-06-03 | Cleaned up remote menu | Juan Linietsky |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky |
2016-05-29 | Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_... | Rémi Verschelde |
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde |
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry |
2016-05-27 | Added, goto next and previous breakpoint and remove all, issue 1690 | Paulb23 |
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 |
2016-05-23 | Added color themes to the text editor | Paulb23 |
2016-05-21 | Merge pull request #4733 from akien-mga/pr-i18n-proofreading | Rémi Verschelde |
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde |
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde |
2016-05-19 | Multiline duplication, issue #4661 | Paulb23 |
2016-05-09 | Added caret blink in text editor | Paulb23 |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky |
2016-04-23 | Trim trailing white space on save, issue 4383 | Paulb23 |