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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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sample_editor_plugin.cpp
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Author
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-12
some class renames
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-06-30
Properly show the sample and play it back, also closes #5288
Juan Linietsky
2016-06-20
do not crash when generating preview of very large sound files, fixes #4123
Juan Linietsky
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-09
-support for stereo ima-adpcm sample compression & playback
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky