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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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plugins
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path_editor_plugin.cpp
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Author
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-14
Added snapping to 3D path handles to bring it in line with its 2D counterpart
Ben Hickling
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-15
Visible path editor icons, fixes #5228
Daniel J. Ramirez
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-08
newline fixes
reduz
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-04-03
Make secondary handle 50% transparent in Path editor to distinguish from
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky