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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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particles_editor_plugin.cpp
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Author
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-07-10
Particles editor menu not display in proper position
marynate
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky