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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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plugins
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multimesh_editor_plugin.cpp
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Author
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-22
Instancing is working! (hooray)
Juan Linietsky
2016-05-21
i18n: Second pass at proofreading
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-18
Small fixes in some editor dialogs
Franklin Sobrinho
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Merge pull request #1662 from TheHX/fix_plugins
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
Fix toolbar menu position(RichText and MultiMesh plugins)
Franklin Sobrinho
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky