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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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plugins
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mesh_editor_plugin.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-08-16
Fix editor glitches when the mesh/material preview is shown
Franklin Sobrinho
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-23
-Improve resource previews
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2015-11-22
Add StaticBody collision generation for all selected MeshInstance nodes
Franklin Sobrinho
2015-10-18
Change MeshInstanceEditor outline dialog "Ok" button label
Franklin Sobrinho
2015-10-18
Small fixes in some editor dialogs
Franklin Sobrinho
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-04-08
Changed popup_centered by popup_centered_minsize in editor dialogs
Franklin Sobrinho
2015-04-03
Better fix
Franklin Sobrinho
2015-04-02
fix_issue_#1594
Franklin Sobrinho
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky