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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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baked_light_baker.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-27
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-08-13
Fix various warnings
Johan Manuel
2016-07-25
Stop baking process if there is no geometry in the BakedLightInstance.
Daniel J. Ramirez
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-21
i18n: Use %d instead of %i in vformat
Rémi Verschelde
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-04
i18n: Don't make print_line calls translatable
Rémi Verschelde
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2015-11-19
Revert "Ignore alpha materials in baked light ray-tracer."
Juan Linietsky
2015-11-02
Ignore alpha materials in baked light ray-tracer.
Saracen
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-03-10
New Demo, Screen Space Shaders
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-17
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky