Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-12 | some class renames | Juan Linietsky | |
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect | |||
2017-01-12 | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | |
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | |
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | |||
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | |
-Modified help to display properties GDScript can still not make use of them, though. | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-12-20 | work in progress global illumination | Juan Linietsky | |
2016-11-24 | Blend shapes using transform feedback (GPU) | Juan Linietsky | |
2016-11-14 | Fix crash when select target path on import 3d scene window | volzhs | |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | |
2016-11-03 | Fixed flag for importing animation and skipping value tracks. | Saracen | |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. | |||
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | |
2016-10-17 | Merge pull request #6850 from akien-mga/pr-scsub-shebang | Rémi Verschelde | |
SCsub: Add python shebang as a hint for syntax highlighting | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-15 | Add option for root node name on Import 3D scene window | volzhs | |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-30 | Respect texture .flags files on export | Pedro J. Estébanez | |
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-08-28 | check "disable_filter" option for backward compatibility | volzhs | |
2016-08-23 | Change "Disable Filter" to "Enable Filter" on Font Import window | volzhs | |
2016-08-13 | Fix various warnings | Johan Manuel | |
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements. | |||
2016-07-24 | Turn some prints to error logs, remove others | Rémi Verschelde | |
Fixes #5876 in passing. | |||
2016-07-18 | Revert "Change default extension to .tscn when import 3d scene" | Rémi Verschelde | |
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803. | |||
2016-07-18 | Change default extension to .tscn when import 3d scene | volzhs | |
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde | |
Part of #5031 | |||
2016-07-13 | Removes AnimationPlayer renaming on import. | Saracen | |
2016-07-09 | properly generate tangents only upon request, closes #5580 | Juan Linietsky | |
2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-30 | Fixes to import plugin, closes #5318 | Juan Linietsky | |
2016-06-28 | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky | |
2016-06-26 | Fix error reporting when a scene is not imported properly, closes #3968 | Juan Linietsky | |
2016-06-21 | Fixed error using the same atlas rect for all images, closes #4139 | Juan Linietsky | |
2016-06-21 | Ability to premultiply alpha on font import, fixes #5231 | Juan Linietsky | |
2016-06-20 | i18n: Improve a couple English strings | Rémi Verschelde | |
2016-06-20 | -Added options for scene import plugin to keep materials and user-added ↵ | Juan Linietsky | |
tracks to animations, please test! closes #4425 | |||
2016-06-19 | Made .fnt warning translatable | Paulb23 | |
2016-06-19 | Merge pull request #5039 from jay3d/master | Rémi Verschelde | |
Add "-rigid" postfix import feature to create rigid bodies | |||
2016-06-19 | Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162 | Rémi Verschelde | |
Adds .fnt extension if not provided, issue #162 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-18 | Add "-rigid" postfix import feature to create rigid bodies | jay3d | |
2016-06-16 | It is now possible to set a default custom theme, whether you want a hidpi ↵ | Juan Linietsky | |
default theme, or just use a custom font for the default theme | |||
2016-06-15 | Fix endless reimporting for LargeTexture close #5215 | Geequlim | |