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2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
-Modified help to display properties GDScript can still not make use of them, though.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-12-20work in progress global illuminationJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-14Fix crash when select target path on import 3d scene windowvolzhs
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-03Fixed flag for importing animation and skipping value tracks.Saracen
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-15Add option for root node name on Import 3D scene windowvolzhs
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-30Respect texture .flags files on exportPedro J. Estébanez
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-08-28check "disable_filter" option for backward compatibilityvolzhs
2016-08-23Change "Disable Filter" to "Enable Filter" on Font Import windowvolzhs
2016-08-13Fix various warningsJohan Manuel
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
Fixes #5876 in passing.
2016-07-18Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
2016-07-18Change default extension to .tscn when import 3d scenevolzhs
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-13Removes AnimationPlayer renaming on import.Saracen
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-30Fixes to import plugin, closes #5318Juan Linietsky
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky
2016-06-21Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky
2016-06-21Ability to premultiply alpha on font import, fixes #5231Juan Linietsky
2016-06-20i18n: Improve a couple English stringsRémi Verschelde
2016-06-20-Added options for scene import plugin to keep materials and user-added ↵Juan Linietsky
tracks to animations, please test! closes #4425
2016-06-19Made .fnt warning translatablePaulb23
2016-06-19Merge pull request #5039 from jay3d/masterRémi Verschelde
Add "-rigid" postfix import feature to create rigid bodies
2016-06-19Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162Rémi Verschelde
Adds .fnt extension if not provided, issue #162
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18Add "-rigid" postfix import feature to create rigid bodiesjay3d
2016-06-16It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky
default theme, or just use a custom font for the default theme
2016-06-15Fix endless reimporting for LargeTexture close #5215Geequlim