Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-20 | i18n: Improve a couple English strings | Rémi Verschelde | |
2016-06-20 | -Added options for scene import plugin to keep materials and user-added ↵ | Juan Linietsky | |
tracks to animations, please test! closes #4425 | |||
2016-06-19 | Made .fnt warning translatable | Paulb23 | |
2016-06-19 | Merge pull request #5039 from jay3d/master | Rémi Verschelde | |
Add "-rigid" postfix import feature to create rigid bodies | |||
2016-06-19 | Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162 | Rémi Verschelde | |
Adds .fnt extension if not provided, issue #162 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-06-18 | Add "-rigid" postfix import feature to create rigid bodies | jay3d | |
2016-06-16 | It is now possible to set a default custom theme, whether you want a hidpi ↵ | Juan Linietsky | |
default theme, or just use a custom font for the default theme | |||
2016-06-15 | Fix endless reimporting for LargeTexture close #5215 | Geequlim | |
2016-06-07 | Improved Blender/Collada shadeless->unshaded import | Pawel Kowal | |
2016-06-07 | Merge pull request #5057 from pkowal1982/master | Rémi Verschelde | |
Improved Blender/Collada -colonly import creating collision shapes fo… | |||
2016-06-05 | Improved Blender/Collada -colonly import creating collision shapes for empties | Pawel Kowal | |
2016-06-05 | Bitmask import plugin | Saracen | |
2016-06-02 | fix invalid texture plugin name | volzhs | |
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``. | |||
2016-05-30 | Added more translatable strings in code. Updated template tools.pot. | DimOkGamer | |
also improved Russian localization. | |||
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Remove translatable strings in comments | George Marques | |
2016-05-29 | Set more visible string to translatable | Geequlim | |
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | |
Fixes #4742. | |||
2016-05-21 | i18n: Second pass at proofreading | Rémi Verschelde | |
Mostly removing commented out strings, plus a few critical ones that should not be translated. | |||
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-18 | Check the save path before importing a 3D Mesh | Wilhem Barbier | |
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-01 | Allow any directory for custom character set and gradient image file when ↵ | volzhs | |
import font fix #4486 | |||
2016-04-28 | move Font to BitmapFont | Juan Linietsky | |
so we can add DynamicFont later.. | |||
2016-04-14 | correct typo "overwrite" | volzhs | |
2016-03-27 | Adds .fnt extension if not provided, issue 162 | Paulb23 | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-11 | -fixed more issues resampling sounds | Juan Linietsky | |
2016-02-11 | -Made some icon data types smaller so they take up less space | Juan Linietsky | |
-Fixed sample import plugin, makes samples sound strange in smp when limited hz | |||
2016-01-02 | Support BMFont in font editor plugin, closes #2204 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-04 | Set default destination filename of imported font to be input font filename | Julian Murgia - StraToN | |
if destination filename was ".fnt" (ie. no filename set by user) | |||
2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | |
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||
2015-11-25 | Better import mesh warnings | Franklin Sobrinho | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-11 | -fixes to animatedsprite used with atlas | Juan Linietsky | |
2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
-support for converting samples to ima-adpcm upon export | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-20 | -Fixes on atlas import to save memory if mipmaps are not used | Juan Linietsky | |
-Make the video memory visible to improve debugging | |||
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |