summaryrefslogtreecommitdiff
path: root/tools/editor/io_plugins
AgeCommit message (Collapse)Author
2016-12-20work in progress global illuminationJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-30Respect texture .flags files on exportPedro J. Estébanez
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
Fix some more warnings
2016-08-28check "disable_filter" option for backward compatibilityvolzhs
2016-08-23Change "Disable Filter" to "Enable Filter" on Font Import windowvolzhs
2016-08-13Fix various warningsJohan Manuel
The warnings fixed were about things like unused variables, misleading indentation, missing default cases in switches and better grouping of conditions in if statements.
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
Fixes #5876 in passing.
2016-07-18Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
2016-07-18Change default extension to .tscn when import 3d scenevolzhs
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-13Removes AnimationPlayer renaming on import.Saracen
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-30Fixes to import plugin, closes #5318Juan Linietsky
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky
2016-06-21Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky
2016-06-21Ability to premultiply alpha on font import, fixes #5231Juan Linietsky
2016-06-20i18n: Improve a couple English stringsRémi Verschelde
2016-06-20-Added options for scene import plugin to keep materials and user-added ↵Juan Linietsky
tracks to animations, please test! closes #4425
2016-06-19Made .fnt warning translatablePaulb23
2016-06-19Merge pull request #5039 from jay3d/masterRémi Verschelde
Add "-rigid" postfix import feature to create rigid bodies
2016-06-19Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162Rémi Verschelde
Adds .fnt extension if not provided, issue #162
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18Add "-rigid" postfix import feature to create rigid bodiesjay3d
2016-06-16It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky
default theme, or just use a custom font for the default theme
2016-06-15Fix endless reimporting for LargeTexture close #5215Geequlim
2016-06-07Improved Blender/Collada shadeless->unshaded importPawel Kowal
2016-06-07Merge pull request #5057 from pkowal1982/masterRémi Verschelde
Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-05Improved Blender/Collada -colonly import creating collision shapes for emptiesPawel Kowal
2016-06-05Bitmask import pluginSaracen
2016-06-02fix invalid texture plugin namevolzhs
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Remove translatable strings in commentsGeorge Marques
2016-05-29Set more visible string to translatableGeequlim
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-01Allow any directory for custom character set and gradient image file when ↵volzhs
import font fix #4486
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..