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AgeCommit message (Expand)Author
2017-02-23Complete the globals.h -> global_config.h conversionBojidar Marinov
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky
2017-02-04Scene import more or less working, needs some missing features.Juan Linietsky
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky
2017-01-12some class renamesJuan Linietsky
2017-01-12Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-12-20work in progress global illuminationJuan Linietsky
2016-11-24Blend shapes using transform feedback (GPU)Juan Linietsky
2016-11-14Fix crash when select target path on import 3d scene windowvolzhs
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-11-03Fixed flag for importing animation and skipping value tracks.Saracen
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-15Add option for root node name on Import 3D scene windowvolzhs
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-30Respect texture .flags files on exportPedro J. Estébanez
2016-09-10Merge pull request #5920 from 29jm/fix-warningsJuan Linietsky
2016-08-28check "disable_filter" option for backward compatibilityvolzhs
2016-08-23Change "Disable Filter" to "Enable Filter" on Font Import windowvolzhs
2016-08-13Fix various warningsJohan Manuel
2016-07-24Turn some prints to error logs, remove othersRémi Verschelde
2016-07-18Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde
2016-07-18Change default extension to .tscn when import 3d scenevolzhs
2016-07-17Remove some noisy debug printsRémi Verschelde
2016-07-13Removes AnimationPlayer renaming on import.Saracen
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
2016-06-30Fixes to import plugin, closes #5318Juan Linietsky