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2016-07-18Revert "Change default extension to .tscn when import 3d scene"Rémi Verschelde
Also adds a comment as to why this extension should not be changed. This commit reverts edf7082326526d76bfda095daa99e56317e30803.
2016-07-18Change default extension to .tscn when import 3d scenevolzhs
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-13Removes AnimationPlayer renaming on import.Saracen
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-06-30Fixes to import plugin, closes #5318Juan Linietsky
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky
2016-06-21Fixed error using the same atlas rect for all images, closes #4139Juan Linietsky
2016-06-21Ability to premultiply alpha on font import, fixes #5231Juan Linietsky
2016-06-20i18n: Improve a couple English stringsRémi Verschelde
2016-06-20-Added options for scene import plugin to keep materials and user-added ↵Juan Linietsky
tracks to animations, please test! closes #4425
2016-06-19Made .fnt warning translatablePaulb23
2016-06-19Merge pull request #5039 from jay3d/masterRémi Verschelde
Add "-rigid" postfix import feature to create rigid bodies
2016-06-19Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162Rémi Verschelde
Adds .fnt extension if not provided, issue #162
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18Add "-rigid" postfix import feature to create rigid bodiesjay3d
2016-06-16It is now possible to set a default custom theme, whether you want a hidpi ↵Juan Linietsky
default theme, or just use a custom font for the default theme
2016-06-15Fix endless reimporting for LargeTexture close #5215Geequlim
2016-06-07Improved Blender/Collada shadeless->unshaded importPawel Kowal
2016-06-07Merge pull request #5057 from pkowal1982/masterRémi Verschelde
Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-05Improved Blender/Collada -colonly import creating collision shapes for emptiesPawel Kowal
2016-06-05Bitmask import pluginSaracen
2016-06-02fix invalid texture plugin namevolzhs
EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``. These are now just ``texture``.
2016-05-30Added more translatable strings in code. Updated template tools.pot.DimOkGamer
also improved Russian localization.
2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Remove translatable strings in commentsGeorge Marques
2016-05-29Set more visible string to translatableGeequlim
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde
Fixes #4742.
2016-05-21i18n: Second pass at proofreadingRémi Verschelde
Mostly removing commented out strings, plus a few critical ones that should not be translated.
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-18Check the save path before importing a 3D MeshWilhem Barbier
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-05-01Allow any directory for custom character set and gradient image file when ↵volzhs
import font fix #4486
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..
2016-04-14correct typo "overwrite"volzhs
2016-03-27Adds .fnt extension if not provided, issue 162Paulb23
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-11-fixed more issues resampling soundsJuan Linietsky
2016-02-11-Made some icon data types smaller so they take up less spaceJuan Linietsky
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-01-02Support BMFont in font editor plugin, closes #2204Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-13added binary API to StreamPeer, fixes #2863Juan Linietsky
2015-12-04Set default destination filename of imported font to be input font filenameJulian Murgia - StraToN
if destination filename was ".fnt" (ie. no filename set by user)