Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-05-01 | Allow any directory for custom character set and gradient image file when ↵ | volzhs | |
import font fix #4486 | |||
2016-04-28 | move Font to BitmapFont | Juan Linietsky | |
so we can add DynamicFont later.. | |||
2016-04-14 | correct typo "overwrite" | volzhs | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-11 | -fixed more issues resampling sounds | Juan Linietsky | |
2016-02-11 | -Made some icon data types smaller so they take up less space | Juan Linietsky | |
-Fixed sample import plugin, makes samples sound strange in smp when limited hz | |||
2016-01-02 | Support BMFont in font editor plugin, closes #2204 | Juan Linietsky | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-13 | added binary API to StreamPeer, fixes #2863 | Juan Linietsky | |
2015-12-04 | Set default destination filename of imported font to be input font filename | Julian Murgia - StraToN | |
if destination filename was ".fnt" (ie. no filename set by user) | |||
2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | |
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||
2015-11-25 | Better import mesh warnings | Franklin Sobrinho | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-18 | Merge pull request #2707 from akien-mga/master | Juan Linietsky | |
Cosmetic fixes to SCons buildsystem | |||
2015-11-11 | -fixes to animatedsprite used with atlas | Juan Linietsky | |
2015-11-09 | -support for stereo ima-adpcm sample compression & playback | Juan Linietsky | |
-support for converting samples to ima-adpcm upon export | |||
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-20 | -Fixes on atlas import to save memory if mipmaps are not used | Juan Linietsky | |
-Make the video memory visible to improve debugging | |||
2015-10-17 | Merge pull request #2479 from firefly2442/cppcheck-unusedvars | Juan Linietsky | |
ran cppcheck, found unused variables | |||
2015-10-01 | -Added ability to use cubic interpolation on image resize (little more ↵ | Juan Linietsky | |
quality on non-po2 resizing) -Added ability for exporter to shrink images to non-integer values. Helps if you want to convert your game artwork from 1080->720 or similar | |||
2015-09-16 | ran cppcheck, found unused variables | firefly2442 | |
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-19 | fixes on sample importing | Juan Linietsky | |
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky | |
2015-05-06 | optional formal changes | ehriche | |
2015-05-04 | fix font import path on windows, closes #1675 | Juan Linietsky | |
2015-05-01 | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | |
2015-04-24 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-04-24 | local changes | Juan Linietsky | |
2015-04-23 | fix to collada import crash | Juan Linietsky | |
2015-04-22 | Changed collada importer to properly handle ALL blend shape arrays, fixes ↵ | Juan Linietsky | |
problems with animated normals, uvs, etc. | |||
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-18 | -fix local and global usage for DirAccess, fixes #791 | Juan Linietsky | |
please test anyway.. | |||
2015-04-18 | -Fixed post-import script-reload buf, fixes #1683 | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-13 | -Fix issue of scene import script path being broken on reimport, fixes #1668 | Juan Linietsky | |
2015-04-12 | improved save path error messages for scene, textures and audio, fixes #1514 | Juan Linietsky | |
2015-04-08 | -Better Collada now keeps mesh names properly from blender, makes the ↵ | Juan Linietsky | |
"overwrite existing, keep materials" import mode work properly. | |||
2015-04-08 | fixed re-import of scene when new nodes are added, fixes #1620 | Juan Linietsky | |
2015-03-23 | Merge branch 'master' of https://github.com/not-surt/godot into snapping2 | Carl Olsson | |
2015-03-23 | Add iostream include to collada plugin and change to light occluder to use ↵ | Carl Olsson | |
canvas item snap function. |