Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-05-14 | Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵ | marynate | |
there're icon changes | |||
2014-05-13 | Auto generate editor_icons.cpp to make it more easy to update editor icons | marynate | |
2014-05-04 | Lots of 3D improvements: | Juan Linietsky | |
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. | |||
2014-04-03 | Add close curve icon source image | marynate | |
2014-02-13 | -fixed export templates not loading/exporting on Windows | Juan Linietsky | |
-fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |