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AgeCommit message (Collapse)Author
2016-09-08Tweaked some icons, including xform oneDaniel J. Ramirez
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez
2016-08-28VS icons improvementsDaniel J. Ramirez
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-152d collision shape icons now uses the color for shape iconsDaniel J. Ramirez
2016-08-08Some new icons for visual script and graphsDaniel J. Ramirez
2016-08-02Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky
2016-07-29Merge pull request #5957 from djrm/new_iconsRémi Verschelde
New http request and tutorials icon
2016-07-28New http request and tutorials iconDaniel J. Ramirez
Remove garbage in group icon
2016-07-28Fix editor icons source file generationGeorge Marques
Also removes the unused make_icons.py file.
2016-07-22Modified some iconsDaniel J. Ramirez
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky
2016-06-26Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959..
2016-06-26Merge pull request #5307 from MarianoGnu/masterRémi Verschelde
TextureRegion improvements
2016-06-24Added high resolution icons for the Gizmos, fixes #1638Daniel J. Ramirez
2016-06-20Chance Snap for SnapMode and add AutoSlice option.MarianoGNU
2016-06-19Added loop interpolation and track trigger iconsDaniel J. Ramirez
2016-06-19Merge pull request #5290 from djrm/new_iconsRémi Verschelde
Added missing icons for some nodes
2016-06-19Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde
Added toggle for loop interpolation based on adolson's code
2016-06-18Added missing icons for some nodesDaniel J. Ramirez
2016-06-15Merge pull request #5218 from djrm/new_iconsRémi Verschelde
Some theme icons and better exporter
2016-06-14Added zoom icons for graph edit, and removed old exporterDaniel J. Ramirez
2016-06-13New Shape2D* icons.Ovnuniarchos
2016-06-08-properly use hidpi icons in hidpi, looks pretty!Juan Linietsky
2016-06-08Fixed some options in assetlibJuan Linietsky
2016-06-08Added asset library on project manager for templatesJuan Linietsky
2016-06-08Regenerated icons with the new faster exporter, Added and fixed some iconsDaniel J. Ramirez
2016-06-07listener iconsDaniel J. Ramirez
2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
Added New Listener Spatial Node.
2016-06-06Fixed some icons given the feedback, also added some missing iconsDaniel J. Ramirez
2016-06-06Fixed bottom left and right icon order for anchor editor.Saracen
2016-06-05Added missing icons for some nodes, changed instance iconsDaniel J. Ramirez
2016-06-04Added 2x PNG versions of the iconsDaniel J. Ramirez
2016-06-04Added basic script to convert source svgs to pngsDaniel J. Ramirez
2016-06-04New icons, almost all the icons have an svg version, plus a more consistent lookDaniel J. Ramirez
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-05-30Merge pull request #4897 from djrm/svg_iconsRémi Verschelde
Added first batch of svg icons
2016-05-29Second batch of iconsDaniel J. Ramirez
2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Added first batch of svg iconsDaniel J. Ramirez
2016-05-30Icon: Remove more grey capsules behind official logoRémi Verschelde
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-20Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.