Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez | |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez | |
2016-08-28 | VS icons improvements | Daniel J. Ramirez | |
2016-08-23 | Icons for VScript types | Daniel J. Ramirez | |
2016-08-15 | 2d collision shape icons now uses the color for shape icons | Daniel J. Ramirez | |
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-29 | Merge pull request #5957 from djrm/new_icons | Rémi Verschelde | |
New http request and tutorials icon | |||
2016-07-28 | New http request and tutorials icon | Daniel J. Ramirez | |
Remove garbage in group icon | |||
2016-07-28 | Fix editor icons source file generation | George Marques | |
Also removes the unused make_icons.py file. | |||
2016-07-22 | Modified some icons | Daniel J. Ramirez | |
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-06-26 | Revert "Added toggle for loop interpolation based on adolson's code" | Rémi Verschelde | |
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959.. | |||
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | |
TextureRegion improvements | |||
2016-06-24 | Added high resolution icons for the Gizmos, fixes #1638 | Daniel J. Ramirez | |
2016-06-20 | Chance Snap for SnapMode and add AutoSlice option. | MarianoGNU | |
2016-06-19 | Added loop interpolation and track trigger icons | Daniel J. Ramirez | |
2016-06-19 | Merge pull request #5290 from djrm/new_icons | Rémi Verschelde | |
Added missing icons for some nodes | |||
2016-06-19 | Merge pull request #4724 from Cybolic/optional-loop-interpolation | Rémi Verschelde | |
Added toggle for loop interpolation based on adolson's code | |||
2016-06-18 | Added missing icons for some nodes | Daniel J. Ramirez | |
2016-06-15 | Merge pull request #5218 from djrm/new_icons | Rémi Verschelde | |
Some theme icons and better exporter | |||
2016-06-14 | Added zoom icons for graph edit, and removed old exporter | Daniel J. Ramirez | |
2016-06-13 | New Shape2D* icons. | Ovnuniarchos | |
2016-06-08 | -properly use hidpi icons in hidpi, looks pretty! | Juan Linietsky | |
2016-06-08 | Fixed some options in assetlib | Juan Linietsky | |
2016-06-08 | Added asset library on project manager for templates | Juan Linietsky | |
2016-06-08 | Regenerated icons with the new faster exporter, Added and fixed some icons | Daniel J. Ramirez | |
2016-06-07 | listener icons | Daniel J. Ramirez | |
2016-06-06 | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky | |
Added New Listener Spatial Node. | |||
2016-06-06 | Fixed some icons given the feedback, also added some missing icons | Daniel J. Ramirez | |
2016-06-06 | Fixed bottom left and right icon order for anchor editor. | Saracen | |
2016-06-05 | Added missing icons for some nodes, changed instance icons | Daniel J. Ramirez | |
2016-06-04 | Added 2x PNG versions of the icons | Daniel J. Ramirez | |
2016-06-04 | Added basic script to convert source svgs to pngs | Daniel J. Ramirez | |
2016-06-04 | New icons, almost all the icons have an svg version, plus a more consistent look | Daniel J. Ramirez | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-05-30 | Merge pull request #4897 from djrm/svg_icons | Rémi Verschelde | |
Added first batch of svg icons | |||
2016-05-29 | Second batch of icons | Daniel J. Ramirez | |
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Added first batch of svg icons | Daniel J. Ramirez | |
2016-05-30 | Icon: Remove more grey capsules behind official logo | Rémi Verschelde | |
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-05-20 | Added toggle for loop interpolation based on adolson's code | Christian Dannie Storgaard | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-01 | Support for dynamic fonts (TTF) | Juan Linietsky | |
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required. |