Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky | |
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||
2016-09-18 | New distraction free mode icon | Daniel J. Ramirez | |
2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | |
-Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||
2016-09-13 | Distraction free icon was missing | Juan Linietsky | |
2016-09-11 | -Added a ColorFrame control, kind of like Texture but for color. | Juan Linietsky | |
-Added dropping nodes to text editor for them to become a path -Fixed issues with font not properly being set in code editor | |||
2016-09-10 | Merge pull request #5692 from kubecz3k/remoteTransform | Juan Linietsky | |
Remote transform node (for 3d) | |||
2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez | |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez | |
2016-08-28 | VS icons improvements | Daniel J. Ramirez | |
2016-08-23 | Icons for VScript types | Daniel J. Ramirez | |
2016-08-15 | 2d collision shape icons now uses the color for shape icons | Daniel J. Ramirez | |
2016-08-08 | Some new icons for visual script and graphs | Daniel J. Ramirez | |
2016-08-02 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |
2016-07-29 | Merge pull request #5957 from djrm/new_icons | Rémi Verschelde | |
New http request and tutorials icon | |||
2016-07-28 | New http request and tutorials icon | Daniel J. Ramirez | |
Remove garbage in group icon | |||
2016-07-28 | Fix editor icons source file generation | George Marques | |
Also removes the unused make_icons.py file. | |||
2016-07-22 | Modified some icons | Daniel J. Ramirez | |
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-07-14 | Remote transform node (for 3d) | Jakub Grzesik | |
It's code is based on RemoteTransform2D node. | |||
2016-06-26 | Revert "Added toggle for loop interpolation based on adolson's code" | Rémi Verschelde | |
This reverts commits 8884b8f51963553dd1ecc0bc4accf64deb4f645f bd5c8f2aa086c2cacc704dfef249c124760ab569 and 5cb31f6d5b667a551092b699de6f4786e0bb5b6d. <reduz> Akien, I understand the need for the second loop mode, but I think the current UI is pretty confusing. I think this should be changed for an enum, both there and in the animation.. otherwise we should revert it [...] <reduz> alternatively this could be added per track, which I think should make it a little less confusing Reopens #959.. | |||
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | |
TextureRegion improvements | |||
2016-06-24 | Added high resolution icons for the Gizmos, fixes #1638 | Daniel J. Ramirez | |
2016-06-20 | Chance Snap for SnapMode and add AutoSlice option. | MarianoGNU | |
2016-06-19 | Added loop interpolation and track trigger icons | Daniel J. Ramirez | |
2016-06-19 | Merge pull request #5290 from djrm/new_icons | Rémi Verschelde | |
Added missing icons for some nodes | |||
2016-06-19 | Merge pull request #4724 from Cybolic/optional-loop-interpolation | Rémi Verschelde | |
Added toggle for loop interpolation based on adolson's code | |||
2016-06-18 | Added missing icons for some nodes | Daniel J. Ramirez | |
2016-06-15 | Merge pull request #5218 from djrm/new_icons | Rémi Verschelde | |
Some theme icons and better exporter | |||
2016-06-14 | Added zoom icons for graph edit, and removed old exporter | Daniel J. Ramirez | |
2016-06-13 | New Shape2D* icons. | Ovnuniarchos | |
2016-06-08 | -properly use hidpi icons in hidpi, looks pretty! | Juan Linietsky | |
2016-06-08 | Fixed some options in assetlib | Juan Linietsky | |
2016-06-08 | Added asset library on project manager for templates | Juan Linietsky | |
2016-06-08 | Regenerated icons with the new faster exporter, Added and fixed some icons | Daniel J. Ramirez | |
2016-06-07 | listener icons | Daniel J. Ramirez | |
2016-06-06 | Merge pull request #4101 from SaracenOne/listener | Juan Linietsky | |
Added New Listener Spatial Node. | |||
2016-06-06 | Fixed some icons given the feedback, also added some missing icons | Daniel J. Ramirez | |
2016-06-06 | Fixed bottom left and right icon order for anchor editor. | Saracen | |
2016-06-05 | Added missing icons for some nodes, changed instance icons | Daniel J. Ramirez | |
2016-06-04 | Added 2x PNG versions of the icons | Daniel J. Ramirez | |
2016-06-04 | Added basic script to convert source svgs to pngs | Daniel J. Ramirez | |
2016-06-04 | New icons, almost all the icons have an svg version, plus a more consistent look | Daniel J. Ramirez | |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky | |
2016-06-03 | Signals became a tab | Juan Linietsky | |
added icons to contextual scene tree menu | |||
2016-05-30 | Merge pull request #4897 from djrm/svg_icons | Rémi Verschelde | |
Added first batch of svg icons | |||
2016-05-29 | Second batch of icons | Daniel J. Ramirez | |
2016-05-30 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-05-30 | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | |
-Implemented HiDPI detection and support for Godot Editor! | |||
2016-05-29 | Added first batch of svg icons | Daniel J. Ramirez | |