index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
icons
Age
Commit message (
Expand
)
Author
2015-01-07
-Visual Shader Editing Finished, PLEASE TEST!
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-10-23
new default project icon
Dana Olson
2014-10-09
Misc Bits
Juan Linietsky
2014-10-03
Icons for many new types of nodes
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-07-07
Polygon2D
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-06-11
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-06-11
Merge pull request #446 from marynate/PR-fix-scons-cstringio
reduz
2014-05-29
More 3D Improvements
Juan Linietsky
2014-05-22
Use cStringIO to write editor_icons.cpp, lower the opportunity file access co...
marynate
2014-05-21
Add pan mode in 2d editor
marynate
2014-05-14
Add sCons dependency for editor_icons.cpp, so it's only re-generated when the...
marynate
2014-05-13
Auto generate editor_icons.cpp to make it more easy to update editor icons
marynate
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-03
Add close curve icon source image
marynate
2014-02-13
-fixed export templates not loading/exporting on Windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]