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2016-06-06Merge pull request #4101 from SaracenOne/listenerJuan Linietsky
Added New Listener Spatial Node.
2016-06-06Fixed some icons given the feedback, also added some missing iconsDaniel J. Ramirez
2016-06-06Fixed bottom left and right icon order for anchor editor.Saracen
2016-06-05Added missing icons for some nodes, changed instance iconsDaniel J. Ramirez
2016-06-04Added 2x PNG versions of the iconsDaniel J. Ramirez
2016-06-04Added basic script to convert source svgs to pngsDaniel J. Ramirez
2016-06-04New icons, almost all the icons have an svg version, plus a more consistent lookDaniel J. Ramirez
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
added icons to contextual scene tree menu
2016-05-30Merge pull request #4897 from djrm/svg_iconsRémi Verschelde
Added first batch of svg icons
2016-05-29Second batch of iconsDaniel J. Ramirez
2016-05-30Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!
2016-05-29Added first batch of svg iconsDaniel J. Ramirez
2016-05-30Icon: Remove more grey capsules behind official logoRémi Verschelde
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-01Support for dynamic fonts (TTF)Juan Linietsky
Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..
2016-04-02Remove trailing spacesRémi Verschelde
2016-03-20Added listener spatial node.Saracen
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky
-New HTTPRequest node, to make HTTP requests simpler.
2016-02-11-Made some icon data types smaller so they take up less spaceJuan Linietsky
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-05Added missing ReloadEmpty editor iconIgnacio Etcheverry
2016-02-02-Add some offset to spinboxes in tree, so revert icon does not annoy much ↵Juan Linietsky
when pops up, fixes #3415
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
Moved subscene creation from scene menu to an icon on the scene dock
2016-01-08Use better icon by @MarianoGnuRémi Verschelde
2015-12-28-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵reduz
Closes #2670
2015-12-13fixed and improved selection and list selection, closes #2852Juan Linietsky
2015-12-05-Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky
unresolved -Added a tool to clean up unresolved tracks and unused keys
2015-12-04missing pngsJuan Linietsky
2015-11-27Moved subscene creation from scene menu to an icon on the scene dockRémi Verschelde
Based on @Fiona's PR #2220. The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-17missing iconsJuan Linietsky
2015-11-17-Merged Script and Help tabsJuan Linietsky
-Help tabs can be opened many at the same time -Color temperatures for opened scripts -Dominant script opening when switching scene tab
2015-11-13-better integration of ndee's themeJuan Linietsky
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-02Add support for Opus audio formatGeorge Marques
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-25Multiple, simultaneous node editing spuport!!Juan Linietsky
..but will you be brave enough to try it? :)
2015-08-24missing type iconJuan Linietsky
2015-08-24beautiful visual menu to change anchorsJuan Linietsky
will you dare to try it? :) because, I'd check previous commit msgs if I were you..
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.