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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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SCsub
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Author
2017-02-09
Reorder the folders in tools to prepare moving tools/editor
Rémi Verschelde
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 blank lines issues in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-13
-Added VeryLowDPI and MidDPI modes to Godot editor.
Juan Linietsky
2016-07-28
Fix editor icons source file generation
George Marques
2016-07-18
Property convert images to RGBA before applying hq2x, fixes #5168
Juan Linietsky
2016-06-08
-properly use hidpi icons in hidpi, looks pretty!
Juan Linietsky
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-29
Finalized DynamicFont implementation
Juan Linietsky
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2014-05-22
Use cStringIO to write editor_icons.cpp, lower the opportunity file access co...
marynate
2014-05-14
Add sCons dependency for editor_icons.cpp, so it's only re-generated when the...
marynate
2014-05-13
Auto generate editor_icons.cpp to make it more easy to update editor icons
marynate