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path: root/tools/editor/filesystem_dock.h
AgeCommit message (Collapse)Author
2017-01-12some class renamesJuan Linietsky
TextureFrame -> TextureRect Patch9Frame -> NinePatchRect ColorFrame -> ColorRect
2017-01-10FileSystemDock: Collapse folders by default, add context menu with "Expand ↵lonesurvivor
all" / "Collapse all" option.
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-08-16Better editor settings for the FileSystem dockFranklin Sobrinho
* Save the current display mode when changing it from the dock
2016-07-21Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky
scenes dock since a long time).