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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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filesystem_dock.cpp
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Author
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
FileSystemDock: Collapse folders by default, add context menu with "Expand al...
lonesurvivor
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-23
Remove dead code in FileSystemDock
volzhs
2016-08-16
Better editor settings for the FileSystem dock
Franklin Sobrinho
2016-07-21
"FileSystem" dock now instance all selected scenes in one action
Franklin Sobrinho
2016-07-21
Instance only selected scenes in FS dock, closes #5795
Juan Linietsky
2016-07-21
Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a s...
Juan Linietsky