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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_settings.h
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Author
2017-02-08
Save and restore debug options
volzhs
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
RĂ©mi Verschelde
2016-10-20
fix #6031 when creating a script the language will be what you selected last ...
Adham Zahran
2016-08-16
Added add_property_info function to Globals and EditorSettings classes
Franklin Sobrinho
2016-07-03
Avoid settings from being lost when opening project manager.
Juan Linietsky
2016-06-11
make sure editor forgets removed settings, closes #5010
Juan Linietsky
2016-06-04
-customizable shortcuts in editor
Juan Linietsky
2016-05-27
Added translation support to Godot
Juan Linietsky
2016-05-23
Added color themes to the text editor
Paulb23
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-02-21
._sc_ file is now a ConfigFile for self contained mode
Ariel Manzur
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-30
Add way to look for templates at system wide level too
est31
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky