Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-23 | Trim trailing white space on save, issue 4383 | Paulb23 | |
2016-04-12 | Made trackpad behaviour optional in 3D mode (issue #4265) | Marc Gilleron | |
2016-04-08 | Setting to change line number color | Paulb23 | |
2016-04-06 | Option to toggle syntax highlighting | Paulb23 | |
2016-04-06 | Merge pull request #4238 from Paulb23/caret_color | Rémi Verschelde | |
Ability to change the caret color | |||
2016-04-05 | Ability to change the caret color | Paulb23 | |
2016-04-05 | Member variable syntax highlighting | Paulb23 | |
2016-04-02 | Function syntax highlighting | Paul Batty | |
2016-03-30 | Option to toggle line numbers | Paulb23 | |
2016-03-21 | Syntax highlighting for numbers | Paulb23 | |
2016-03-18 | Option to toggle tab drawing | Paulb23 | |
2016-03-16 | Highlight all occurrences of selected word | Paulb23 | |
2016-03-14 | Added configuable tab size | Paulb23 | |
2016-03-07 | Enabled scrolling past end of file | Paulb23 | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-02-21 | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | |
can contain a pre-loaded list of projects to be added to editor_settings.xml | |||
2016-02-19 | Added "self contained" mode for Steam installation and similar. Editor looks ↵ | Ariel Manzur | |
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory | |||
2016-02-12 | * Added numpad emulation (fixes #3612) | Nuno | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | |
2015-11-18 | -fixed tabs | Juan Linietsky | |
2015-10-17 | Merge pull request #2250 from PeaceSells50/AddedGridMapSettings | Juan Linietsky | |
Added GridMap settings which allows the user to enter a pick distance. | |||
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-07-09 | Added GridMap settings which allows the user to enter a pick distance. | Peace Sells | |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-05 | Set settings directory variable when loading settings fails | est31 | |
This makes export work when you are first running godot for your user. | |||
2015-05-04 | Proper support for code editor autosaving (disabled by default) | Juan Linietsky | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-21 | New option to show/hide hidden files | rollenrolm | |
2015-01-17 | Merge pull request #1181 from adolson/duplicate-node-naming-prefs | Juan Linietsky | |
fix naming of duplicated nodes, closes #1161 | |||
2015-01-15 | Add current_line_color ediotr setting for script and shader editor | marynate | |
2015-01-11 | fix naming of duplicated nodes, closes #1161, adds separator character ↵ | Dana Olson | |
preferences | |||
2015-01-03 | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | |
-when playing animations, property editor is now refreshed properly, fixes #1046 | |||
2014-12-28 | added blender/maya like zoom style | jaromirhribal | |
2014-12-17 | -added brace matching to go with the new code completion | Juan Linietsky | |
2014-12-08 | remove old unused pref, added new confirm insert track | Dana Olson | |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||
2014-11-02 | Merge pull request #852 from adolson/autoscan-project-dir | Juan Linietsky | |
add option to auto-scan a directory for projects | |||
2014-11-01 | add option to auto-scan a directory for projects | Dana Olson | |
2014-10-07 | Build System Changes | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. | |||
2014-08-24 | added settings for default project & export dirs | Dana Olson | |
2014-07-06 | 2D Animation Improvements | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons) | |||
2014-05-04 | Lots of 3D improvements: | Juan Linietsky | |
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now. | |||
2014-04-28 | #331 settings menu option title fix oops | jonyrock | |
2014-04-28 | #331 settings menu option title fix | jonyrock | |