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path: root/tools/editor/editor_settings.cpp
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2015-01-17Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky
fix naming of duplicated nodes, closes #1161
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson
preferences
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
-when playing animations, property editor is now refreshed properly, fixes #1046
2014-12-28added blender/maya like zoom stylejaromirhribal
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky
add option to auto-scan a directory for projects
2014-11-01add option to auto-scan a directory for projectsDana Olson
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-08-24added settings for default project & export dirsDana Olson
2014-07-062D Animation ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
2014-04-28#331 settings menu option title fix oopsjonyrock
2014-04-28#331 settings menu option title fixjonyrock
2014-04-27pair symbols tool basic impjonyrock
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
-Made a few demos using Viewport to show it's true power! -Fixed some start-up error messages.
2014-04-05-Support for changing fontsJuan Linietsky
-Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
2014-04-01Fix bug in 3d navigation scheme selection; Add modo navigation schememarynate
2014-04-01Add maya style navigation scheme to 3d vieewportmarynate
2014-02-25-scripts are converted to bytecode on exportJuan Linietsky
-fix bug in doc where touchscreen events were not documented
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky