index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
editor_settings.cpp
Age
Commit message (
Expand
)
Author
2015-01-17
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
Juan Linietsky
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-11
fix naming of duplicated nodes, closes #1161, adds separator character prefer...
Dana Olson
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-08
remove old unused pref, added new confirm insert track
Dana Olson
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Merge pull request #852 from adolson/autoscan-project-dir
Juan Linietsky
2014-11-01
add option to auto-scan a directory for projects
Dana Olson
2014-10-07
Build System Changes
Juan Linietsky
2014-08-24
added settings for default project & export dirs
Dana Olson
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-28
#331 settings menu option title fix oops
jonyrock
2014-04-28
#331 settings menu option title fix
jonyrock
2014-04-27
pair symbols tool basic imp
jonyrock
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-04-01
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
Add maya style navigation scheme to 3d vieewport
marynate
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky