summaryrefslogtreecommitdiff
path: root/tools/editor/editor_settings.cpp
AgeCommit message (Collapse)Author
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-04-23Trim trailing white space on save, issue 4383Paulb23
2016-04-12Made trackpad behaviour optional in 3D mode (issue #4265)Marc Gilleron
2016-04-08Setting to change line number colorPaulb23
2016-04-06Option to toggle syntax highlightingPaulb23
2016-04-06Merge pull request #4238 from Paulb23/caret_colorRémi Verschelde
Ability to change the caret color
2016-04-05Ability to change the caret colorPaulb23
2016-04-05Member variable syntax highlightingPaulb23
2016-04-02Function syntax highlightingPaul Batty
2016-03-30Option to toggle line numbersPaulb23
2016-03-21Syntax highlighting for numbersPaulb23
2016-03-18Option to toggle tab drawingPaulb23
2016-03-16Highlight all occurrences of selected wordPaulb23
2016-03-14Added configuable tab sizePaulb23
2016-03-07Enabled scrolling past end of filePaulb23
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-02-21._sc_ file is now a ConfigFile for self contained modeAriel Manzur
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-19Added "self contained" mode for Steam installation and similar. Editor looks ↵Ariel Manzur
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-12* Added numpad emulation (fixes #3612)Nuno
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-15Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho
2015-11-18-fixed tabsJuan Linietsky
2015-10-17Merge pull request #2250 from PeaceSells50/AddedGridMapSettingsJuan Linietsky
Added GridMap settings which allows the user to enter a pick distance.
2015-08-30new editor settings customization of where to run the game from the editorJuan Linietsky
2015-08-06-Merged the file server with the live editing and remote debugJuan Linietsky
-It is now really easy to deploy an android build with debug, and debug it
2015-07-09Added GridMap settings which allows the user to enter a pick distance.Peace Sells
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-05Set settings directory variable when loading settings failsest31
This makes export work when you are first running godot for your user.
2015-05-04Proper support for code editor autosaving (disabled by default)Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-21New option to show/hide hidden filesrollenrolm
2015-01-17Merge pull request #1181 from adolson/duplicate-node-naming-prefsJuan Linietsky
fix naming of duplicated nodes, closes #1161
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson
preferences
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
-when playing animations, property editor is now refreshed properly, fixes #1046
2014-12-28added blender/maya like zoom stylejaromirhribal
2014-12-17-added brace matching to go with the new code completionJuan Linietsky
2014-12-08remove old unused pref, added new confirm insert trackDana Olson
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
2014-11-02Merge pull request #852 from adolson/autoscan-project-dirJuan Linietsky
add option to auto-scan a directory for projects
2014-11-01add option to auto-scan a directory for projectsDana Olson
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-08-24added settings for default project & export dirsDana Olson
2014-07-062D Animation ImprovementsJuan Linietsky
-=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-05-04Lots of 3D improvements:Juan Linietsky
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.