Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-06 | HiDPI: Use global/hidpi_mode as property | Rémi Verschelde | |
2016-06-05 | make hdpi manually configurable in project settings | Juan Linietsky | |
also added hidpi support to project manager | |||
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | The create dialog starts collapsed now. | Warlaan | |
The original behavior can be reactivated in the editor settings. | |||
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | |
Added breakpoint markers, issue 4750 | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 | |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-23 | Save line number color with text editor theme | Ignacio Etcheverry | |
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-23 | Change the default comment color to #676767 (#4763) | Hugo Locurcio | |
A neutral gray color, more readable than the old brown one. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-11 | Merge pull request #4612 from bojidar-bg/fix-anchor-builds | Rémi Verschelde | |
Fix #4588 (crash in Control::_set_anchor) | |||
2016-05-10 | Fix #4588 (crash Control::_set_anchor) | Bojidar Marinov | |
Thanks to @vnen for testing this | |||
2016-05-09 | Added caret blink in text editor | Paulb23 | |
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-23 | Trim trailing white space on save, issue 4383 | Paulb23 | |
2016-04-12 | Made trackpad behaviour optional in 3D mode (issue #4265) | Marc Gilleron | |
2016-04-08 | Setting to change line number color | Paulb23 | |
2016-04-06 | Option to toggle syntax highlighting | Paulb23 | |
2016-04-06 | Merge pull request #4238 from Paulb23/caret_color | Rémi Verschelde | |
Ability to change the caret color | |||
2016-04-05 | Ability to change the caret color | Paulb23 | |
2016-04-05 | Member variable syntax highlighting | Paulb23 | |
2016-04-02 | Function syntax highlighting | Paul Batty | |
2016-03-30 | Option to toggle line numbers | Paulb23 | |
2016-03-21 | Syntax highlighting for numbers | Paulb23 | |
2016-03-18 | Option to toggle tab drawing | Paulb23 | |
2016-03-16 | Highlight all occurrences of selected word | Paulb23 | |
2016-03-14 | Added configuable tab size | Paulb23 | |
2016-03-07 | Enabled scrolling past end of file | Paulb23 | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-02-21 | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | |
can contain a pre-loaded list of projects to be added to editor_settings.xml | |||
2016-02-19 | Added "self contained" mode for Steam installation and similar. Editor looks ↵ | Ariel Manzur | |
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory | |||
2016-02-12 | * Added numpad emulation (fixes #3612) | Nuno | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | |
2015-11-18 | -fixed tabs | Juan Linietsky | |
2015-10-17 | Merge pull request #2250 from PeaceSells50/AddedGridMapSettings | Juan Linietsky | |
Added GridMap settings which allows the user to enter a pick distance. | |||
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it |