Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-04 | -customizable shortcuts in editor | Juan Linietsky | |
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | |||
2016-06-04 | The create dialog starts collapsed now. | Warlaan | |
The original behavior can be reactivated in the editor settings. | |||
2016-05-29 | Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750 | Rémi Verschelde | |
Added breakpoint markers, issue 4750 | |||
2016-05-29 | Merge pull request #4812 from neikeq/pr-search-bar | Rémi Verschelde | |
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | |||
2016-05-29 | Finalized DynamicFont implementation | Juan Linietsky | |
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this | |||
2016-05-29 | ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar | Ignacio Etcheverry | |
2016-05-27 | Added translation support to Godot | Juan Linietsky | |
included is a French translation! | |||
2016-05-27 | Changed import workflow | Juan Linietsky | |
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||
2016-05-26 | Added breakpoint markers, issue 4750 | Paulb23 | |
2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | |
2016-05-23 | Save line number color with text editor theme | Ignacio Etcheverry | |
2016-05-23 | Added color themes to the text editor | Paulb23 | |
2016-05-23 | Change the default comment color to #676767 (#4763) | Hugo Locurcio | |
A neutral gray color, more readable than the old brown one. | |||
2016-05-21 | remove trailing whitespace | Hubert Jarosz | |
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde | |
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | |||
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-16 | Contextualized Scene Tree menu | Juan Linietsky | |
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock | |||
2016-05-11 | Merge pull request #4612 from bojidar-bg/fix-anchor-builds | Rémi Verschelde | |
Fix #4588 (crash in Control::_set_anchor) | |||
2016-05-10 | Fix #4588 (crash Control::_set_anchor) | Bojidar Marinov | |
Thanks to @vnen for testing this | |||
2016-05-09 | Added caret blink in text editor | Paulb23 | |
2016-05-04 | i18n: Don't make print_line calls translatable | Rémi Verschelde | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-04-23 | Trim trailing white space on save, issue 4383 | Paulb23 | |
2016-04-12 | Made trackpad behaviour optional in 3D mode (issue #4265) | Marc Gilleron | |
2016-04-08 | Setting to change line number color | Paulb23 | |
2016-04-06 | Option to toggle syntax highlighting | Paulb23 | |
2016-04-06 | Merge pull request #4238 from Paulb23/caret_color | Rémi Verschelde | |
Ability to change the caret color | |||
2016-04-05 | Ability to change the caret color | Paulb23 | |
2016-04-05 | Member variable syntax highlighting | Paulb23 | |
2016-04-02 | Function syntax highlighting | Paul Batty | |
2016-03-30 | Option to toggle line numbers | Paulb23 | |
2016-03-21 | Syntax highlighting for numbers | Paulb23 | |
2016-03-18 | Option to toggle tab drawing | Paulb23 | |
2016-03-16 | Highlight all occurrences of selected word | Paulb23 | |
2016-03-14 | Added configuable tab size | Paulb23 | |
2016-03-07 | Enabled scrolling past end of file | Paulb23 | |
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | |
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-02-21 | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | |
can contain a pre-loaded list of projects to be added to editor_settings.xml | |||
2016-02-19 | Added "self contained" mode for Steam installation and similar. Editor looks ↵ | Ariel Manzur | |
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory | |||
2016-02-12 | * Added numpad emulation (fixes #3612) | Nuno | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | |
2015-11-18 | -fixed tabs | Juan Linietsky | |
2015-10-17 | Merge pull request #2250 from PeaceSells50/AddedGridMapSettings | Juan Linietsky | |
Added GridMap settings which allows the user to enter a pick distance. | |||
2015-08-30 | new editor settings customization of where to run the game from the editor | Juan Linietsky | |
2015-08-06 | -Merged the file server with the live editing and remote debug | Juan Linietsky | |
-It is now really easy to deploy an android build with debug, and debug it | |||
2015-07-09 | Added GridMap settings which allows the user to enter a pick distance. | Peace Sells | |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene |