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path: root/tools/editor/editor_settings.cpp
AgeCommit message (Collapse)Author
2017-01-28Fixed line lenght guideline drawing with color optionPaulb23
2017-01-25Add run/output categoryGuilherme Felipe
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-152D and 3D viewport are working again :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-12Fix text editor theme saving and loadingPaulb23
2017-01-11Dehardcode version major in editor settingsRémi Verschelde
Follow-up on 7474fc133a268eae12b7b89307cb0482e3781820.
2017-01-11removed stray hashJuan Linietsky
2017-01-11Editor settings file is now versionedJuan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-01Fix resetting to default value in EditorSettingsvolzhs
2016-10-30Fix bug with saving last select language and remove warningvolzhs
2016-10-22Merge pull request #6710 from lordadamson/masterRémi Verschelde
fix #6031 when creating a script the default language will be what yo…
2016-10-20fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran
time
2016-10-13Allow turing off zero-padding for line numbersPedro J. Estébanez
2016-10-10Add line length guideline to code editorsPedro J. Estébanez
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-08Added customisable grid color, issue 3781Paulb23
2016-08-29Merge pull request #6223 from RandomShaper/improve-gridmap-editRémi Verschelde
Improve/fix GridMap editor
2016-08-29Merge pull request #6185 from TheHX/pr-issue-3496Rémi Verschelde
Better editor settings for the FileSystem dock
2016-08-21Improve/fix GridMap editorPedro J. Estébanez
Fix cursor/palette update on tile eyedropping Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues Fix/improve menu/keyboard shortcuts Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-16Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho
2016-08-16Better editor settings for the FileSystem dockFranklin Sobrinho
* Save the current display mode when changing it from the dock
2016-08-06Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky
support, but VisualScript should be more or less done!
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky
profiler yet.
2016-07-22Removed support for saving paths as relative, closes #5728Juan Linietsky
Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-12Added block caret to TextEditPaulb23
2016-07-12Merge pull request #5615 from Paulb23/shortcut_save_printRémi Verschelde
Removed shortcut saving print
2016-07-11Added completion font colorsPaulb23
2016-07-11Added completion scroll colorPaulb23
2016-07-09Removed shortcut saving printPaulb23
2016-07-03fix to the fix, and removed some conflicting shorcutsJuan Linietsky
2016-07-03Avoid settings from being lost when opening project manager.Juan Linietsky
Probably fixes many issues of this kind, like missing shortcuts or other settings
2016-06-24Fix network IP setting changevolzhs
Fix #5368
2016-06-22Merge pull request #5344 from Paulb23/code_completion_colorsRémi Verschelde
Code completion box colors
2016-06-21Added code completion existing color settingPaulb23
2016-06-21Added code completion selected color settingPaulb23
2016-06-21Added code completion background color settingPaulb23
2016-06-21Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258)sunnystormy
2016-06-19Merge pull request #5283 from djrm/remove_printsRémi Verschelde
Removed lots of prints
2016-06-18Removed lots of printsDaniel J. Ramirez
2016-06-18TextEdit: Change font size with Ctrl+Mouse Wheel Up/DownIgnacio Etcheverry
2016-06-17-added missing .inc filesJuan Linietsky
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-15Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis
Can be turned on/off in editor settings + line color change available as well
2016-06-12project history was not being saved after a recent fix, this should fix itJuan Linietsky