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path: root/tools/editor/editor_settings.cpp
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2016-06-17-added missing .inc filesJuan Linietsky
-Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-15Adds the ability to draw parent-children relationship lines in scene tree editorUgisBrekis
Can be turned on/off in editor settings + line color change available as well
2016-06-12project history was not being saved after a recent fix, this should fix itJuan Linietsky
2016-06-11make sure editor forgets removed settings, closes #5010Juan Linietsky
2016-06-06HiDPI: Use global/hidpi_mode as propertyRémi Verschelde
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
also added hidpi support to project manager
2016-06-04-customizable shortcuts in editorJuan Linietsky
-editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
2016-06-04The create dialog starts collapsed now.Warlaan
The original behavior can be reactivated in the editor settings.
2016-05-29Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750Rémi Verschelde
Added breakpoint markers, issue 4750
2016-05-29Merge pull request #4812 from neikeq/pr-search-barRémi Verschelde
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-29ScriptEditor/ShaderEditor: Replace find/replace dialog with a barIgnacio Etcheverry
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-27Changed import workflowJuan Linietsky
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-26Added breakpoint markers, issue 4750Paulb23
2016-05-25Added settings to change marked and breakpoint colorPaulb23
2016-05-23Save line number color with text editor themeIgnacio Etcheverry
2016-05-23Added color themes to the text editorPaulb23
2016-05-23Change the default comment color to #676767 (#4763)Hugo Locurcio
A neutral gray color, more readable than the old brown one.
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-16Contextualized Scene Tree menuJuan Linietsky
-Added context menu to Scene Tree Dock -Removed Buttons -Added a filter to search for nods more easily in the dock
2016-05-11Merge pull request #4612 from bojidar-bg/fix-anchor-buildsRémi Verschelde
Fix #4588 (crash in Control::_set_anchor)
2016-05-10Fix #4588 (crash Control::_set_anchor)Bojidar Marinov
Thanks to @vnen for testing this
2016-05-09Added caret blink in text editorPaulb23
2016-05-04i18n: Don't make print_line calls translatableRémi Verschelde
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-04-23Trim trailing white space on save, issue 4383Paulb23
2016-04-12Made trackpad behaviour optional in 3D mode (issue #4265)Marc Gilleron
2016-04-08Setting to change line number colorPaulb23
2016-04-06Option to toggle syntax highlightingPaulb23
2016-04-06Merge pull request #4238 from Paulb23/caret_colorRémi Verschelde
Ability to change the caret color
2016-04-05Ability to change the caret colorPaulb23
2016-04-05Member variable syntax highlightingPaulb23
2016-04-02Function syntax highlightingPaul Batty
2016-03-30Option to toggle line numbersPaulb23
2016-03-21Syntax highlighting for numbersPaulb23
2016-03-18Option to toggle tab drawingPaulb23
2016-03-16Highlight all occurrences of selected wordPaulb23
2016-03-14Added configuable tab sizePaulb23
2016-03-07Enabled scrolling past end of filePaulb23
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-02-21._sc_ file is now a ConfigFile for self contained modeAriel Manzur
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-19Added "self contained" mode for Steam installation and similar. Editor looks ↵Ariel Manzur
for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory
2016-02-12* Added numpad emulation (fixes #3612)Nuno
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-15Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho