index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
editor_settings.cpp
Age
Commit message (
Expand
)
Author
2016-03-16
Highlight all occurrences of selected word
Paulb23
2016-03-14
Added configuable tab size
Paulb23
2016-03-07
Enabled scrolling past end of file
Paulb23
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
Ariel Manzur
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-02-21
._sc_ file is now a ConfigFile for self contained mode
Ariel Manzur
2016-02-19
Added "self contained" mode for Steam installation and similar. Editor looks ...
Ariel Manzur
2016-02-12
* Added numpad emulation (fixes #3612)
Nuno
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-15
Add editor setting for display mode on file dialog and filesystem dock
Franklin Sobrinho
2015-11-18
-fixed tabs
Juan Linietsky
2015-10-17
Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Juan Linietsky
2015-08-30
new editor settings customization of where to run the game from the editor
Juan Linietsky
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-07-09
Added GridMap settings which allows the user to enter a pick distance.
Peace Sells
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-05
Set settings directory variable when loading settings fails
est31
2015-05-04
Proper support for code editor autosaving (disabled by default)
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2015-01-17
Merge pull request #1181 from adolson/duplicate-node-naming-prefs
Juan Linietsky
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
2015-01-11
fix naming of duplicated nodes, closes #1161, adds separator character prefer...
Dana Olson
2015-01-03
-fixed bug on focus capture, now respets line/text edit
Juan Linietsky
2014-12-28
added blender/maya like zoom style
jaromirhribal
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
2014-12-08
remove old unused pref, added new confirm insert track
Dana Olson
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-02
Merge pull request #852 from adolson/autoscan-project-dir
Juan Linietsky
2014-11-01
add option to auto-scan a directory for projects
Dana Olson
2014-10-07
Build System Changes
Juan Linietsky
2014-08-24
added settings for default project & export dirs
Dana Olson
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-05-04
Lots of 3D improvements:
Juan Linietsky
2014-04-28
#331 settings menu option title fix oops
jonyrock
2014-04-28
#331 settings menu option title fix
jonyrock
2014-04-27
pair symbols tool basic imp
jonyrock
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-04-01
Fix bug in 3d navigation scheme selection; Add modo navigation scheme
marynate
2014-04-01
Add maya style navigation scheme to 3d vieewport
marynate
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
[prev]