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path: root/tools/editor/editor_scale.cpp
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2017-01-16Style: Cleanups, added headers, renamed filesRĂ©mi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2016-09-13-Added VeryLowDPI and MidDPI modes to Godot editor.Juan Linietsky
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-06-05make hdpi manually configurable in project settingsJuan Linietsky
also added hidpi support to project manager
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
-Implemented HiDPI detection and support for Godot Editor!