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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_resource_preview.cpp
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Author
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-21
Some BRDF fixes
Juan Linietsky
2016-09-10
-Added way to generate resource previews from script plugin.
Juan Linietsky
2016-07-09
Cleaned up preview generation thread, fixes #5499
Juan Linietsky
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-07-06
Only allow built-in scripts to be edited when the scene they belong to is loa...
Juan Linietsky
2016-07-05
Revert "Fix return type for EditorResourcePreview::check_for_invalidation"
Rémi Verschelde
2016-07-04
added missing return value
Juan Linietsky
2016-07-04
Fix return type for EditorResourcePreview::check_for_invalidation
Rémi Verschelde
2016-07-03
Added proper resource preview cache invalidation, fixes #5342
Juan Linietsky
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-01
fix error when open scene or switch to another scene
volzhs
2016-05-30
-Some fixes to OSX retina scaling for window functions
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky