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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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tools
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editor
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editor_plugin.h
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Author
2017-01-15
Add a API to add/remove items to the "Tools" menu
Franklin Sobrinho
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
Bruno Ortiz
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-18
Merge pull request #6525 from vnen/plugin-bottom-show-hide
Rémi Verschelde
2016-09-17
Expose bottom panel show/hide for plugins
George Marques
2016-09-16
Add a function to plugin get the main screen parent
George Marques
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-10
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...
Juan Linietsky
2016-09-10
-Added way to generate resource previews from script plugin.
Juan Linietsky
2016-09-10
Add API for inspecting objects from EditorPlugin, as requested in one of the ...
Juan Linietsky
2016-08-15
Expose additional functions for the EditorPlugin class
Franklin Sobrinho
2016-07-24
expose bottom panel button to EditorPlugin scripts
MarianoGNU
2016-05-23
-Improve resource previews
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-28
Adds EditorPlugin::remove_control_from_bottom_panel()
Zher Huei Lee
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-09
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-11
2D shader progress
reduz
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky