Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-02-19 | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | |
2017-01-25 | Removed import/export system, will start new one from scratch. | Juan Linietsky | |
2017-01-15 | Add a API to add/remove items to the "Tools" menu | Franklin Sobrinho | |
2017-01-11 | Type renames: | Juan Linietsky | |
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2017-01-02 | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-09-18 | Merge pull request #6525 from vnen/plugin-bottom-show-hide | Rémi Verschelde | |
Expose bottom panel show/hide for plugins | |||
2016-09-17 | Expose bottom panel show/hide for plugins | George Marques | |
2016-09-16 | Add a function to plugin get the main screen parent | George Marques | |
- Fix a bug where the main screen button did not disappear when the plugin was deactivated. | |||
2016-09-10 | -Added bindings to the resource filesystem for editor | Juan Linietsky | |
-Added set_child_rect, which was unavailable for script | |||
2016-09-10 | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | |
Arranged some functions to achieve this. | |||
2016-09-10 | -Added way to generate resource previews from script plugin. | Juan Linietsky | |
-Updated documentation | |||
2016-09-10 | Add API for inspecting objects from EditorPlugin, as requested in one of the ↵ | Juan Linietsky | |
comments of #6254 | |||
2016-08-15 | Expose additional functions for the EditorPlugin class | Franklin Sobrinho | |
2016-07-24 | expose bottom panel button to EditorPlugin scripts | MarianoGNU | |
2016-05-23 | -Improve resource previews | Juan Linietsky | |
-Also fixed draw_texture_rect() tile parameter | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-28 | Adds EditorPlugin::remove_control_from_bottom_panel() | Zher Huei Lee | |
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too. | |||
2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | |
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||
2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | |
but feedback welcome! | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-09 | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | |
reloaded in godot UI, fixes #3003 | |||
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-11 | 2D shader progress | reduz | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |