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path: root/tools/editor/editor_plugin.h
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2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)Bruno Ortiz
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-09-18Merge pull request #6525 from vnen/plugin-bottom-show-hideRémi Verschelde
Expose bottom panel show/hide for plugins
2016-09-17Expose bottom panel show/hide for pluginsGeorge Marques
2016-09-16Add a function to plugin get the main screen parentGeorge Marques
- Fix a bug where the main screen button did not disappear when the plugin was deactivated.
2016-09-10-Added bindings to the resource filesystem for editorJuan Linietsky
-Added set_child_rect, which was unavailable for script
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky
Arranged some functions to achieve this.
2016-09-10-Added way to generate resource previews from script plugin.Juan Linietsky
-Updated documentation
2016-09-10Add API for inspecting objects from EditorPlugin, as requested in one of the ↵Juan Linietsky
comments of #6254
2016-08-15Expose additional functions for the EditorPlugin classFranklin Sobrinho
2016-07-24expose bottom panel button to EditorPlugin scriptsMarianoGNU
2016-05-23-Improve resource previewsJuan Linietsky
-Also fixed draw_texture_rect() tile parameter
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky
but feedback welcome!
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-09-ability to change scripts in external editor and still have properties ↵Juan Linietsky
reloaded in godot UI, fixes #3003
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-112D shader progressreduz
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky