index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
editor_plugin.cpp
Age
Commit message (
Expand
)
Author
2016-09-10
-Added bindings to the resource filesystem for editor
Juan Linietsky
2016-09-10
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...
Juan Linietsky
2016-09-10
-Added way to generate resource previews from script plugin.
Juan Linietsky
2016-09-10
Add API for inspecting objects from EditorPlugin, as requested in one of the ...
Juan Linietsky
2016-08-15
Expose additional functions for the EditorPlugin class
Franklin Sobrinho
2016-07-24
Update documentation.
MarianoGNU
2016-07-24
expose bottom panel button to EditorPlugin scripts
MarianoGNU
2016-07-04
Fix EditorPlugin::forward_spatial_input_event in GDScripts addons
Franklin Sobrinho
2016-05-23
-Improve resource previews
Juan Linietsky
2016-02-28
Adds EditorPlugin::remove_control_from_bottom_panel()
Zher Huei Lee
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-27
First attempt at making a more useful EditorPlugin API. Still undocumented, b...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-10-04
Fix bug in EditorPlugin::add_custom_control, fixes #2567
Franklin Sobrinho
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-11
2D shader progress
reduz
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky