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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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tools
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editor
/
editor_path.cpp
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Author
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
renamed _input_event for GUI events to _gui_input, so it's more differentiate...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-17
Click the inspected objet name to see all subresources.
Juan Linietsky
2016-07-07
Removed unused variables (second pass) + dead code
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-01
-removed resources dock, good bye old friend
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky