index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
tools
/
editor
/
editor_node.h
Age
Commit message (
Expand
)
Author
2016-04-02
Enables the possibility of editing on multiple plugins at same time on same o...
hodes
2016-03-12
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-28
Adds EditorPlugin::remove_control_from_bottom_panel()
Zher Huei Lee
2016-02-27
Completed the support for plugins! It is not possible to add plugins.
Juan Linietsky
2016-02-17
Added option to restart custom scene
Ignacio Etcheverry
2016-02-17
Fix _quick_run method (Play custom scene)
Ignacio Etcheverry
2016-02-08
-Property apply limits to V/H Splits in main editor window. Fixes #3567
Juan Linietsky
2016-01-24
Fix Output panel annoying focus steal
Ignacio Etcheverry
2016-01-17
-Massive editor dialog cleanup
Juan Linietsky
2016-01-15
Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock
Rémi Verschelde
2016-01-11
Allow to override the default editor layout
Ignacio Etcheverry
2016-01-08
Quick open now can open multiple scenes and scripts
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
Juan Linietsky
2015-12-21
-Fix to progress dialog, speding it up
Juan Linietsky
2015-12-14
Added input actions renaming
Ignacio Etcheverry
2015-12-13
-scenes are properly reloaded when a dependency changes, fixes #2896
Juan Linietsky
2015-12-08
Merge pull request #2873 from neikeq/editor_layouts
Juan Linietsky
2015-11-29
-orphan resource explorer dialog + tools menu
Juan Linietsky
2015-11-27
Moved subscene creation from scene menu to an icon on the scene dock
Rémi Verschelde
2015-11-25
Editor layouts menu
neikeq
2015-11-25
Put 2D, 3D and Script editor index in enum
neikeq
2015-11-21
Implement name filter to PropertyEditor
Franklin Sobrinho
2015-11-19
Ask confirmation on closing a scene tab
Julian Murgia - StraToN
2015-11-18
-fixed tabs
Juan Linietsky
2015-10-22
Fix #2623
Julian Murgia - StraToN
2015-10-17
Merge pull request #2380 from StraToN/tabs-buttons
Juan Linietsky
2015-10-10
Large improvements on scene packing and management
reduz
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-01
-removed resources dock, good bye old friend
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-18
Added close button to tab. Added 4 display policies for this close button (sh...
Julian Murgia - StraToN
2015-08-06
-Merged the file server with the live editing and remote debug
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-14
fixes for dock motion
Juan Linietsky
2015-06-13
some editor window changes
Juan Linietsky
2015-05-31
work in progress, resource previews
Juan Linietsky
2015-05-25
improved animation editor
Juan Linietsky
2015-05-17
properly save external resources, fixes #1924
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-11
Merge pull request #1346 from Nulifier/import-plugin
Juan Linietsky
2015-02-09
Added the ability to add and remove editor import plugins.
Jeffrey Steward
2015-01-25
Add a revert menu item.
Felix Laurie von Massenbach
2015-01-06
Prompt save dialog if running a unsaved scene. Solution for #966
Maximillian
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
[prev]
[next]