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path: root/tools/editor/editor_node.h
AgeCommit message (Expand)Author
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde
2017-01-15Add a API to add/remove items to the "Tools" menuFranklin Sobrinho
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-09Merge pull request #6673 from J08nY/issue-update-spinnerRémi Verschelde
2016-10-08editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY
2016-10-05-Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky
2016-10-03Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-14Improve debug focus behaviorPedro J. Estébanez
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-07-21Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a s...Juan Linietsky
2016-07-08Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde
2016-07-04Fix addon disablingFranklin Sobrinho
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky
2016-06-27Ask about selecting a main scene if one has not been selected.Juan Linietsky
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-17-added missing .inc filesJuan Linietsky
2016-06-13-Add visible IO errors when closing a file fails due to it being locked (most...Juan Linietsky
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
2016-06-03Cleaned up remote menuJuan Linietsky
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-16Contextualized Scene Tree menuJuan Linietsky
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-04-28Move export GUI debug toggle to export settings windoweska