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path: root/tools/editor/editor_node.h
AgeCommit message (Expand)Author
2016-09-14Call run callbackJuan Linietsky
2016-09-14Added API version and hashing to ObjectTypeDBJuan Linietsky
2016-09-13-Add a distraction free mode button (so users know it's there)Juan Linietsky
2016-09-10Made it possible to properly draw over the 2D canvas for 2D objects. Arranged...Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-07-21"FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho
2016-07-21Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a s...Juan Linietsky
2016-07-08Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde
2016-07-04Fix addon disablingFranklin Sobrinho
2016-06-28Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky
2016-06-27Ask about selecting a main scene if one has not been selected.Juan Linietsky
2016-06-26Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-17-added missing .inc filesJuan Linietsky
2016-06-13-Add visible IO errors when closing a file fails due to it being locked (most...Juan Linietsky
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-06-03Signals became a tabJuan Linietsky
2016-06-03Cleaned up remote menuJuan Linietsky
2016-06-02Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde
2016-06-01Ability to reload scripts on running gameJuan Linietsky
2016-05-30Added fullscreen and distraction free modesPaulb23
2016-05-30-Some fixes to OSX retina scaling for window functionsJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-23-Improve resource previewsJuan Linietsky
2016-05-21Merge remote-tracking branch 'origin/master'Juan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-16Contextualized Scene Tree menuJuan Linietsky
2016-05-11ability to drag scenes from filesystem to tree for instancingJuan Linietsky
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
2016-04-28Move export GUI debug toggle to export settings windoweska
2016-04-02Enables the possibility of editing on multiple plugins at same time on same o...hodes
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky
2016-02-17Added option to restart custom sceneIgnacio Etcheverry
2016-02-17Fix _quick_run method (Play custom scene)Ignacio Etcheverry
2016-02-08-Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky
2016-01-24Fix Output panel annoying focus stealIgnacio Etcheverry
2016-01-17-Massive editor dialog cleanupJuan Linietsky
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry
2016-01-08Quick open now can open multiple scenes and scriptsFranklin Sobrinho
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky